Special rules

Champion card – these are shown by the yellow border on the card. When these cards are champion called you, caller gains 1 hp

Negative power – when this card is attacked the attacker loses that amount of power

Betting power – to start a game both players must bet one card to the winner of a match

Empier – when you are using an empier flag all cards in your deck must be part of the chosen empire by shown by a simbal on the back of the card

Mark - if there is a mark on the card that gets more effects that is stated by a Mark card that is kept under the buddycard. this can only be 2 effects.